DOI: 10.24411/2470-1262-2020-10085
Abstract: In the context of the development of information technology in the world, modern scientists have noted in children, youth and adults the processes of creative and intellectual degradation, the growth of functional illiteracy. In the 20th century, the value of general intelligence for each new generation was one more statistical “norm” than the previous one. Scientists have discovered that the activity of a man of the 21st century in his free time becomes more significant for the development of his intellect and creativity (gaining a state of “flow”) than activity during working hours. The intellectual load during leisure time allows a person to maintain a high level of mental activity until the end of his life, to prevent brain degradation. In the scientific community, from the mid-19th century, the verbal definition of the term
“intellectual games” is enclosed in different types of games. Drawing analogies between the
concepts of “Quiz” and “intellectual games”, the authors of the article determine that they are the product of two opposites: mass, entertainment culture and intellectual culture, which is
characteristic of a rational person, capable of endless development. The authors described a
modern tool for working in the database of scientific materials Google Book Ngram Corpus. With
its help, connotations of intellectual games in the history of their development were considered.
Keywords: Intellectual degradation, gaming activities, intellectual games, connotations of
intellectual games, quiz, interactive games, quest
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Information about the authors:
Natalia Vladimirovna Fedorova (Novosibirsk, Russia) – Candidate of Pedagogical Sciences,
Associate Professor of the Department of Social, Cultural and Library Activities of the
Institute of Culture and Youth Policy of the Novosibirsk State Pedagogical University,
Novosibirsk.
Zulfira Salikhovna Zyukina (Moscow, Russia) – Candidate of Pedagogical Sciences,
Associate Professor of the Russian Language Department of the Law Institute Peoples
Friendship University of Russia, Moscow, Russia.
For citation: Fedorova Natalia V., Zyukina Zulfira S., (2020).
(2020). Intellectual Games Concept Review the XIX – XXI
Centuries (Google Book Ngram Corpus Scientific Materials Base).
Cross-Cultural Studies: Education and Science
Vol.5, Issue 2 (2020), pp. 129-138 (in USA)